- Melbourne, Australia
- youtube.com/TheChernoProject
Stars
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
NVIDIA’s implementation of RTX ray-tracing in Quake II
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Industry-standard navigation-mesh toolset for games
Window and GUI system based on Dear ImGui from OCornut
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Bitmap generation from a single example with convolutions and MCMC
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A C++ library encompassing several oft-used and generic things. Importantly, there are no exceptions, to allow for working with compilers/devices that don't support them.
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.