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Boost.Geometry - Generic Geometry Library | Requires C++14 since Boost 1.75
Scientific Computation Methods in C and Python (Open for Hacktoberfest)
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Cellular Automota Game for Lundum Dare 56!
Share your screen with one simple room code. No downloads or sign-ups required.
A tool to help track conversation about philosophy, politics and religion.
A transpiler for GdScript (targeting C# and c++) written in Python
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++ library for type introspection, reflection, and scripting interface
Unified Memory Heterogenous Computing Showcase
Template for reliable, cross-platform C++ project setup using cmake.
Cross-platform C++ library providing tools for applications to locate themselves, their data assets as well as dependent modules.
C++ library strictly wrapping OpenGL objects.
An implementation of Instant-runoff voting (IRV) intended for polls of a moderate sized group of people
This repository contains software licenses that restrict software from being used in AI training datasets or AI technologies.
Known tags and settings suggested to opt out of having your content used for AI training.
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support
Cross-platform compute shader engine
Jo Engine is an open source 2D and 3D game engine for the Sega Saturn written in C under MIT license