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  • A simple example of skeletal animation using OpenGL (and LWJGL).

    Java 276 55 The Unlicense Updated Apr 12, 2019
  • Code from the OpenGL tutorial on Youtube: https://youtu.be/z2yFlvkBbmk

    Java 10 6 The Unlicense Updated Jan 22, 2018
  • Code from the OpenGL tutorial on Youtube: https://youtu.be/WMiggUPst-Q

    Java 18 6 Updated Jan 15, 2018
  • Code from the OpenGL tutorial on Youtube: https://youtu.be/VS8wlS9hF8E?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP

    Java 29 14 The Unlicense Updated Jan 15, 2018
  • Finished code for tutorial 54, showing an example of how occlusion queries can be used to improve the lens flare effect.

    Java 11 7 The Unlicense Updated Nov 15, 2017
  • The full code for the low-poly water tutorial.

    Java 50 9 The Unlicense Updated Nov 12, 2017
  • WaterStep10 Public

    Step 10 of the low-poly water tutorial: Adding lighting to the water.

    Java 1 2 The Unlicense Updated Nov 11, 2017
  • WaterStep9 Public

    Step 9 of the low-poly water tutorial: Calculating the normals in the vertex shader.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep8 Public

    Step 8 of the low-poly water tutorial: Allowing the reflection and refraction to be distorted by the water's movement.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep7 Public

    Step 7 of the low-poly water tutorial: Adding distortion to the water and animating it.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep6 Public

    Step 6 of the low-poly water tutorial: Implementing depth effects.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep5 Public

    Step 5 of the low-poly water tutorial: Adding the Fresnel effect.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep4 Public

    Step 4 of the low-poly water tutorial: Implementing clip planes to improve the reflection and refraction.

    Java 1 1 The Unlicense Updated Nov 11, 2017
  • WaterStep3 Public

    Step 3 of the low-poly water tutorial: Applying the textures to the water using projective texturing.

    Java 2 The Unlicense Updated Nov 11, 2017
  • WaterStep2 Public

    Step 2 of the low-poly water tutorial: Setting up and rendering to FBOs to create the reflection and refraction textures.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep1 Public

    The first step of implementing low-poly water - generating and rendering a simple mesh.

    Java 1 The Unlicense Updated Nov 11, 2017
  • WaterStep0 Public

    Java 1 2 Updated Nov 11, 2017
  • A demonstration of 4 possible techniques for generating and rendering a low-poly terrain.

    Java 66 17 The Unlicense Updated Sep 7, 2017