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OpenGL-Animation Public
A simple example of skeletal animation using OpenGL (and LWJGL).
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OpenGL-Tutorial-3 Public
Code from the OpenGL tutorial on Youtube: https://youtu.be/z2yFlvkBbmk
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OpenGL-Tutorial-2 Public
Code from the OpenGL tutorial on Youtube: https://youtu.be/WMiggUPst-Q
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OpenGL-Tutorial-1 Public
Code from the OpenGL tutorial on Youtube: https://youtu.be/VS8wlS9hF8E?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
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OcclusionQueries Public
Finished code for tutorial 54, showing an example of how occlusion queries can be used to improve the lens flare effect.
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LowPolyWater Public
The full code for the low-poly water tutorial.
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WaterStep10 Public
Step 10 of the low-poly water tutorial: Adding lighting to the water.
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WaterStep9 Public
Step 9 of the low-poly water tutorial: Calculating the normals in the vertex shader.
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WaterStep8 Public
Step 8 of the low-poly water tutorial: Allowing the reflection and refraction to be distorted by the water's movement.
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WaterStep7 Public
Step 7 of the low-poly water tutorial: Adding distortion to the water and animating it.
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WaterStep6 Public
Step 6 of the low-poly water tutorial: Implementing depth effects.
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WaterStep5 Public
Step 5 of the low-poly water tutorial: Adding the Fresnel effect.
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WaterStep4 Public
Step 4 of the low-poly water tutorial: Implementing clip planes to improve the reflection and refraction.
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WaterStep3 Public
Step 3 of the low-poly water tutorial: Applying the textures to the water using projective texturing.
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WaterStep2 Public
Step 2 of the low-poly water tutorial: Setting up and rendering to FBOs to create the reflection and refraction textures.
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WaterStep1 Public
The first step of implementing low-poly water - generating and rendering a simple mesh.
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LowPolyTerrain Public
A demonstration of 4 possible techniques for generating and rendering a low-poly terrain.