- Easy setup and config.
- Customizable messages.
- Player join, first join, Player leave
- Void fall, Sounds, Motd, Fireworks, Up Placeholder API!.
- /setspawn - Set spawn
- /spawn - Teleport to spawn
- /myspawn, /myspawn help, /ms or /ms help - Help command
- /myspawn reload or /ms reload - Reload config Note: when you change the language it is updated when the server is restarted
- myspawn.setspawn - /setspawn
- myspawn.setfirstspawn - /setfirstspawn
- myspawn.reload - /myspawn reload
- myspawn.sounds.admin or Op - Sound AdminJoin is enabled
- myspawn.update-check or Op - Notify an Update
- Download the plugin.
- Put MySpawn.jar into the plugin's folder.
- Start your server.
- Set spawn.
- Modify config.yml (Optional).
- Reload config (if you modified config.yml).
1.8.8 - 1.9.x - 1.10.x - 1.11.x - 1.12.x - 1.13.x - 1.14.x - 1.21.x
config.yml
#Check for a plugin update
Update-check: true
Options:
#LANGUAGES: EN ES
Language: 'EN'
#Send a message when the player first joins
First-join: true
#Send a message when the player joins
Player-join: true
#Send a message when the player leaves
Player-quit: true
#Send a list of messages when the player joins, example:
#- '&m '
#- '&6&lWelcome to &c&lserver &a&l{player}'
#- '&m '
Motd: true
#Teleport a player when he joins for the first time
Teleport-to-firstjoin: true
#Teleport a player when he joins
Teleport-to-join: true
#Teleport a player when he respawns
Teleport-to-respawn: true
# ─────────────── VOID TELEPORT SETTINGS ───────────────
# Automatically teleports players to spawn if they fall into the void.
# ──────────────────────────────────────────────────────
Void-Teleport:
# Enable or disable void teleport feature
Enabled: true
# Prevents fall damage when teleported from the void
No-Damage: true
# Minimum Y-coordinate before the player is considered falling into the void
# Suggested: -15 for 1.8.x — -95 for 1.14+ due to new world generation
Trigger-Y-Level: -90
# Choose whether to use a whitelist or blacklist for allowed worlds
# Options: whitelist / blacklist
World-Filter-Type: whitelist
# List of worlds for which void teleport is allowed/blocked (based on filter type above)
Filtered-Worlds:
- world
- theangel256
- donate-me
# ─────────────── /SPAWN TELEPORT SETTINGS ───────────────
# Controls related to /spawn behavior, damage prevention, and cooldown.
# ─────────────────────────────────────────────────────────
Spawn-Teleport:
# Prevents fall damage after using /spawn (e.g., if falling into void)
No-Damage: true
# Enable or disable cooldown for the /spawn command
Cooldown-Enabled: true
# Time in seconds before teleporting the player after using /spawn
Cooldown-Time: 15
Sounds:
# ─────────────── SOUND CONFIGURATION GUIDE ───────────────
# Check the full list of Minecraft sound names for your version:
# • 1.8.x - 1.12.x → https://pastebin.com/W8ZnDx3V
# • 1.13+ → https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#
# Format:
# SOUND_NAME;VOLUME;PITCH
#
# Values:
# ▸ Volume: 1 - 10 (1 = quiet, 10 = loud)
# ▸ Pitch: 1 - 10 (1 = deep/slow, 5 = normal, 10 = high/fast)
#
# Examples:
# ▸ BLOCK_ANVIL_LAND;10;5 → Loud volume, normal pitch
# ▸ BLOCK_ANVIL_LAND;5;1 → Medium volume, deep pitch (slower)
# ▸ BLOCK_ANVIL_LAND;1;10 → Quiet, high pitch (chipmunk style)
# ──────────────────────────────────────────────────────────
# Sound when using /spawn
Spawn:
Enabled: true
Sound: ENTITY_ENDER_DRAGON_GROWL;7;1
# Sound when an admin joins the server
Admin-Join:
Enabled: true
Sound: BLOCK_ANVIL_LAND;5;5
# Sound for all players on join
Join:
Enabled: true
Sound: BLOCK_NOTE_BLOCK_PLING;7;5
# Sound for a player's first time joining
First-Join:
Enabled: true
Sound: ENTITY_PLAYER_LEVELUP;7;5
# Sound when a player falls into the void
Void-Fall:
Enabled: true
Sound: ENTITY_GENERIC_EXPLODE;7;5
Fireworks:
# Fireworks when the player joins
Join:
Enabled: true
Power: 1 # Power level (1 to 3)
Colors: # List of colors (Named or Hex) RED, GREEN, BLUE, YELLOW, PURPLE, WHITE, BLACK,
# PINK, ORANGE, CYAN, MAGENTA, LIME, LIGHT_BLUE, BROWN, LIGHT_GRAY, GRAY
- "RED"
- "GREEN"
Type: "BALL" # Type: BALL, BURST, STAR, CREEPER, BALL_LARGE
Trail: true # Whether the firework has a trail effect
Flicker: false # Whether the firework flickers
No-Damage: true # Whether the firework deals damage
# Fireworks on first join
First-join:
Enabled: true
Power: 2
Colors:
- "BLUE"
- "YELLOW"
Type: "STAR"
Trail: true
Flicker: false
No-Damage: true
# Fireworks when using /spawn command
Spawn:
Enabled: true
Power: 3
Colors:
- "PURPLE"
- "WHITE"
Type: "BURST"
Trail: true
Flicker: false
No-Damage: true
Permissions:
Update-check: 'myspawn.update-check'
Admin-join: 'myspawn.admin'
Reload: 'myspawn.reload'
Set-Spawn: 'myspawn.setspawn'
Set-FirstSpawn: 'myspawn.setfirstspawn'
Bypass-Cooldown: 'myspawn.cooldown-bypass'
Set-Firework: 'myspawn.setfirework'Messages_EN.yml
Messages:
Motd:
- '&m '
- '&6&lWelcome to &c&lserver &a&l{player}'
- '&m '
SpawnDefined: '&aSpawn defined correctly'
UndefinedSpawn: '&cThere is no spawn defined'
Spawn: '&aYou have been teleported to spawn'
Player-join: '&6{player} joined the server!'
Player-quit: '&6{player} left the server'
First-join: '&dWelcome {player} to the server, give him the welcome'
Voidfall: '&c&lWARNING: &7Do not fall'
Cooldown: '&cYou must wait &e{time}s &cto execute this command'Messages_ES.yml
Messages:
Motd:
- '&m '
- '&6&lBienvenido al &c&lservidor &a&l{player}'
- '&m '
SpawnDefined: '&aSpawn definido correctamente'
UndefinedSpawn: '&cNo hay spawn definido'
Spawn: '&aHas sido teletransportado'
Player-join: '&6{player} se unio al servidor!'
Player-quit: '&6{player} dejo el servidor'
First-join: '&dBienvenido {player} al servidor, dale la bienvenida'
Voidfall: '&c&lCUIDADO: &7No caigas'
Cooldown: '&cDebes esperar &e{time}s &cpara ejecutar este comando'