Stars
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Drop in replacement for zlib with optimizations from various sources
C++ implementation of a fast hash map and hash set using robin hood hashing
Metal ray-tracer source code
A General-purpose Task-parallel Programming System in C++
💥 Robust C/C++ code completion for Sublime Text 3/4
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
🎨 Qt widgets-based implementation of the Material Design specification.
LLVM based JIT and language extensions for Squirrel language.
Make your Visual Studio Portable
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Example project showing a rust library running on iOS
A fully-dynamic voxel-based global illumination system for Unity