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Showing results

LLVM IR in natural Rust data structures

LLVM 685 61 Updated Jan 16, 2026

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C# 2,144 411 Updated May 26, 2023

Drop in replacement for zlib with optimizations from various sources

C 7 Updated Feb 21, 2025

DirectX 11 Renderer written in C++11

C++ 283 38 Updated Jan 29, 2021

C++ implementation of a fast hash map and hash set using robin hood hashing

C++ 1,469 140 Updated Nov 2, 2025

Metal ray-tracer source code

Objective-C++ 66 7 Updated May 14, 2024

3D engine with modern graphics

C 7,014 746 Updated Apr 25, 2026

A General-purpose Task-parallel Programming System in C++

C++ 11,958 1,396 Updated Apr 30, 2026

💥 Robust C/C++ code completion for Sublime Text 3/4

Python 579 76 Updated Feb 2, 2025

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

C# 651 74 Updated Mar 20, 2021

A rusty plist parser.

Rust 89 51 Updated Apr 26, 2026

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1,502 117 Updated Oct 30, 2021

🎨 Qt widgets-based implementation of the Material Design specification.

C++ 3,594 752 Updated Feb 23, 2024

LLVM based JIT and language extensions for Squirrel language.

C++ 21 2 Updated Jul 30, 2013

Make your Visual Studio Portable

Batchfile 207 23 Updated Nov 20, 2019

An open source smart contract platform

C++ 11,206 3,632 Updated Jul 27, 2022

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 5,523 555 Updated Jul 3, 2025

Example project showing a rust library running on iOS

Rust 284 37 Updated Oct 24, 2019

A fully-dynamic voxel-based global illumination system for Unity

C# 1,569 176 Updated Jul 20, 2018