Starred repositories
A databank of every UE modding tool & guide that have potential to be used across multiple UE games
UnrealScript source files of Killing Floor 1.
2D sprite render component for Classic DooM style sprites for Unreal Engine 4 and 5.
Unreal Engine blog with over 50 in-depth tutorials ranging from introductory C++ to advanced UE5 concepts.
A starter standalone template made for the latest primary version of the zdoom engine (UZDoom)
Binary fixes for multiple D3DDrv based UE2 editors, to fix the long selection lag on Windows Vista+
DNF reimposition is a project to fix up DNF 2011 and make it fun to play.
Cleaned up and reorganized QuakeC codebase.
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
Use SRB2 and Quake models and animations in Godot 3!!
A "spiritual successor" to the old Potter games, or perhaps a Zelda-like!
A LithTech-style modular renderer technical demo.
A 3D FPS framework made in GDevelop. Provides a stable base for developing a single-player first person shooter with physics interactions.
Game engine that allows the creation of games in the style of Sonic the Hedgehog.
Sonic framework for GameMaker 8.2
A base structure for polished 2D games in Godot 4
Custom LM Studio backends — run on legacy CPUs and Vulkan GPUs. AVX1, experimental no-AVX, and more. We were told it wouldn't work… so we made it work.
A fantasy console for making PS1-era 3D games. Integrated tools, software renderer, runs in browser and natively.
A fast, cross-platform runtime for Clickteam Fusion 2.5
SharpEdif is a C# extension SDK for Clickteam Fusion 2.5
Powerful Lua-scripting extension to Clickteam's Multimedia Fusion 2
Fun little arena shooter made with Q-Zandronum.