Developer for Sector's Edge and creator of the Vercidium Engine.
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Vercidium
- Sydney, Australia
- https://vercidium.com
- https://patreon.com/vercidium
- https://youtube.com/vercidium
- @vercidium.com
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voxel-ray-marching Public
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
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voxel-mesh-generation Public
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
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RichTextKit Public
Forked from toptensoftware/RichTextKitRich text rendering for SkiaSharp
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Battlefield-Portal-Blocks Public
Forked from Andygmb/Battlefield-Portal-BlocksRepository for sharing useful Portal Rule Editor Blocks
The Unlicense UpdatedNov 17, 2021 -
particles Public
Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
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lag-compensation Public
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.