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meshing

An interactive application for sculpting in 3D.

Distance functions defining the surface of a shape can be added additively and subtractively to form complex shapes. Functions are added to an octree which causes affected areas to be re-evaluated. Function evaluation consists of iterating over a hierarchical grid to find distances smaller than some threshold. Zero-crossing points are collected and uploaded to an openGL vertex buffer, then drawn.

Video

Controls:

Input Action
Mouse movement Look around
Left click Add brush
Right click Remove brush
1 Toggle shape
Up arrow Increase brush size
Down arrow Descrease brush size
Left arrow Decrease blending
Right arrow Increase blending
W Move forward
S Move backward
A Move left
D Move right
Left shift Move down
Spacebar Move up
E Set light direction
NUM 7 Increase red
NUM 4 Decrease red
NUM 8 Increase green
NUM 5 Decrease green
NUM 9 Increase blue
NUM 6 Decrease blue
ESC Close program

Dependencies:

  • OpenGL 3.3
  • glew
  • glfw3
  • glm
  • c++11 compiler
  • cmake

Building:

  • mkdir build
  • cd build
  • cmake .. -G "your platform"
  • cd ..
  • cmake --build build --config Release

Running:

  • cd bin
  • ./main

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Signed Distance Function Sculpting

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