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[ICCV 2025] CityGS-X : A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction
Code for ICCV'2025 (Best student paper honorable mention) "RayZer: A Self-supervised Large View Synthesis Model"
The repository provides code for running inference with the SAM 3D Body Model (3DB), links for downloading the trained model checkpoints and datasets, and example notebooks that show how to use the…
GeoAI: Artificial Intelligence for Geospatial Data
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
WangYu0611 / LongSplat
Forked from NVlabs/LongSplat[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
A 3DGS framework for omni urban scene reconstruction and simulation.
[DEPRECATED] GLOMAP - Global Structured-from-Motion Revisited
[ECCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
WangYu0611 / street_gaussians
Forked from zju3dv/street_gaussians[ECCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
The official implementation of the NeurIPS 2024 paper: DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
[CVPR 2023] The models, datasets(satellite&street view) and correlative config files of OmniCity-v1.0 project.
[NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
WangYu0611 / Octree-GS
Forked from city-super/Octree-GSOctree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
🆔 The easy-to-use OpenStreetMap editor in JavaScript.
A shader-based software renderer written from scratch in C89
Industry leading face manipulation platform
Master programming by recreating your favorite technologies from scratch.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.