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A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.
Thinking with Camera: A Unified Multimodal Model for Camera-Centric Understanding and Generation
HLV-1K -- A Large-scale Hour-Long Video Benchmark for Time-Specific Long Video Understanding
[AAAI 2026] Style4D-Bench: A Benchmark Suite for 4D Stylization
[arXiv 2025] ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models
4DNeX: Feed-Forward 4D Generative Modeling Made Easy
Distilled 3D Gaussian Splatting
[Arxiv 2025] Distilled-3DGS: Distilled 3D Gaussian Splatting
The official implementation of “SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation”
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[NeurIPS 2025] Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation
Code for the paper "VividDreamer: Towards High-Fidelity and Efficient Text-to-3D Generation"
A clean and modern Jekyll theme based on Bulma
Lets make video diffusion practical!
(CVPR 2025) DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
[CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth
Code for Scaling Language-Free Visual Representation Learning (WebSSL)
[CVPR2025 Highlight] Insight-V: Exploring Long-Chain Visual Reasoning with Multimodal Large Language Models
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"