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Unofficial fork of the Plasticity Blender add-on, focused on game development.
Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved GLB export.
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Fork of RBDOOM3-BFG v1.3.0 source port aims to modernize DOOM 3 BFG while also trying to mainting the same look of the game but giving more flexibility to modders
A GPL-2.0 or later licensed, independent implementation of the OpenUSD (Universal Scene Description) file formats and core data model.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Client/Server Authoritative Multiplayer Addon for the Godot Engine
Open-source template for building LLM-powered knowledge bases following Karpathy's LLM Wiki pattern
themuffinator / DOOM-3
Forked from id-Software/DOOM-3Doom 3 GPL source release
postmemetic / Duke-RT
Forked from ZDoom/RazeRay-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.
Discord Messenger is a free Discord-compatible messaging client that works on 30 years of Windows versions.
Unstyled UI components for building accessible web apps and design systems. From the creators of Radix, Floating UI, and Material UI.
565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 50 specialized AI agents. One prompt in,…
RaZeR-RBI / bspc
Forked from TTimo/bspcQuake 2 and 3 BSP-to-AAS compiler
germangar / netradiant-custom
Forked from Garux/netradiant-customThe open-source, cross-platform level editor for id Tech based games.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
tjone270 / ioquakelive
Forked from ioquake/ioq3An open-source implementation of the Quake Live game, built on the ioquake3 engine.
Bishop-333 / OmegA-engine
Forked from ec-/Quake3eModern OpenArena engine based on Quake3e
timfox / idTech3
Forked from JKSunny/Quake3eid Tech 3 engine with PBR and ray tracing
C/C++ Import/Export library for skeletal animated models typically used in games (GLB, FBX, IQM). Converter tool. Rebind skeletal model to a different pose tool.
The Daemon game engine is a multiplatform 3D game engine tailored for arena first-person shooters, delivering 25 years of development above id Tech 3. It is historically based on ioquake3, Wolf:ET …
Import a 3D Model and automatically assign and export animations
Import a 3D Model and automatically assign and export animations