An experimental plugin for real-time collaboration over the network for Godot Engine.
Warning
This plugin is not ready for use.
Many important features have not are not implemented or are buggy.
You are also risking breaking your project so make sure to make a backup.
See the TODO list to see the current progress.
Caution
Never EVER join or host projects to people you don't trust.
Your project can be very easily stolen and someone can remotely execute malicious code with tool scripts.
First create a folder called addons in your project's directory.
Note
As the plugin is not fully released, you're going to download the current state of development which may be unstable.
Open the terminal in your addons folder, then run:
git clone https://github.com/Wolfyxon/GodotTogether.git
Then proceed to the enabling section.
- Download the source code zip.
- Extract the zip contents into your
addonsfolder. - Rename
GodotTogether-maintoGodotTogether. IMPORTANT!!!
The structure should look like this
yourProject
|_ addons
|_ GodotTogether
|_ src
|_ scripts
|_ img
|_ scenes
- Click on Project on the top-left toolbar.
- Go to Project settings
- Go to the plugins tab
- Enable Godot Together