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Saber Interactive
- https://t.me/xproger
- @xproger_san
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stb single-file public domain libraries for C/C++
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ examples for the Vulkan graphics API
RenderDoc is a stand-alone graphics debugging tool.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Mesh optimization library that makes meshes smaller and faster to render
Terrain rendering algorithm in less than 20 lines of code
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
a multi-system chiptune tracker compatible with DefleMask modules
This repository provides motion datasets collected by Bandai Namco Research Inc
Easy to integrate Vulkan memory allocation library
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)
Full BIOS collection for RetroPie
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.