Starred repositories
GUI Application to work with engine assets, asset bundles, and serialized files
High Level API Components for Runtime NavMesh Building
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Deterministic Lockstep with clientside prediction and rollback
A C# library which implements some functions,containers that Unity C# don't have