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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,040 1,213 Updated Sep 3, 2023

One stop solution for all Vulkan samples

C++ 5,065 779 Updated Dec 15, 2025

Visual Studio Code

TypeScript 179,971 37,030 Updated Dec 25, 2025

OpenGL ES 3.0 Programming Guide Sample Code

C 2,009 750 Updated Apr 26, 2023

RenderDoc is a stand-alone graphics debugging tool.

C++ 10,258 1,500 Updated Dec 21, 2025

Unreal Engine Sky Atmosphere Rendering Technique

C++ 785 73 Updated Sep 11, 2022

glTF – Runtime 3D Asset Delivery

HTML 7,626 1,173 Updated Dec 1, 2025

The Official Khronos WebGL Repository

HTML 2,793 685 Updated Oct 27, 2025

Industry-standard navigation-mesh toolset for games

C++ 7,456 1,747 Updated Aug 12, 2025

stb single-file public domain libraries for C/C++

C 30,904 7,945 Updated Oct 25, 2025

Embed Python in Unreal Engine 4

C++ 1 Updated Jun 22, 2022