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Godot Engine – Multi-platform 2D and 3D game engine
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Compatibility tool for Steam Play based on Wine and additional components
Unsupervised text tokenizer for Neural Network-based text generation.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
A tool for recompiling Xbox 360 games to native executables.
Vanilla LCE intended as an upstream base for other projects. Based originally on a WIP version of the TU19 codebase.
Redot Engine – Multi-platform 2D and 3D game engine
Reverse engineering focusing on x64 Windows.
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
A high performance, editable terrain system for Godot 4.
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
edb is a cross-platform AArch32/x86/x86-64 debugger.
Automatic verification of LLVM optimizations
A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
🐿️ A collection of projects focused on connectivity that enable building cross-device experiences.
A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
A tool for converting Xbox 360 shaders to HLSL.
Port of MCPE Alpha 0.6.1 to PSVita & Symbian (S^3) devices.