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OpenRA Public
Forked from OpenRA/OpenRAOpen Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
C# GNU General Public License v3.0 UpdatedJun 9, 2018 -
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poorly-drawn-dungeons-v1 Public
My first real attempt at game programming. I learned a lot from this project and while it isn't the greatest thing ever, I am happy with what I managed to achieve for a first effort.
C# UpdatedMar 30, 2015 -
Glitch Public
Created during Wowzapp. My first experience with windows 8 & with monogame.
C# UpdatedMar 30, 2015 -
HumanAfterAll Public
Started as a game for Global Games Jam 2012. Went on to be entered into the Imagine Cup.
C# UpdatedMar 30, 2015 -
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A-Pathfinding Public
My first foray into getting A* up and running in my 3rd year project. The surrounding 'game' is pretty basic because my focus was on getting the A* working.
C UpdatedMar 29, 2015 -
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DungeonCrawlers Public
First flash game, made using the flixel framework. Made for Newgrounds jam.
ActionScript UpdatedDec 6, 2013 -
phaser Public
Forked from phaserjs/phaserPhaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
JavaScript MIT License UpdatedDec 6, 2013 -
XNA_Monogame_Stuff Public
Some bits of code from xna and monogame projects I've worked on
C# UpdatedAug 9, 2013 -