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KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5

C++ 3,005 380 Updated Mar 30, 2026

Research project on benefits of NVIDIA Task and Mesh Shaders

C 25 5 Updated May 6, 2020

💡 Experimental real-time global illumination renderer 🦀

Rust 5,320 202 Updated Jul 7, 2025

Code repo for video tutorial series teaching Vulkan and computer graphics

C++ 1,025 168 Updated Feb 27, 2024

Introductory guide to vulkan.

SCSS 1,280 289 Updated Oct 14, 2025
C++ 20 9 Updated Apr 25, 2026

Unreal Engine Tools extension for Visual Studio Code

TypeScript 34 11 Updated Jun 22, 2022

GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moll…

HLSL 73 2 Updated Mar 7, 2018

Embed Python in Unreal Engine 4

C++ 56 5 Updated Jan 9, 2020

Dotfiles repository

Vim Script 439 301 Updated May 31, 2019

my personal dotfiles for tmux, bash, vim and git

Python 76 26 Updated Feb 18, 2026

An accompanying vim configuration and tmux.conf for my vim + tmux video

Vim Script 652 132 Updated Jun 10, 2022

vim plugin to interact with tmux

Vim Script 6 1 Updated Aug 14, 2012

Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference

1,491 383 Updated Mar 25, 2018

Monad like programming with C#

C# 9 1 Updated Mar 3, 2014

Build a Jekyll blog in minutes, without touching the command line.

CSS 8,394 35,053 Updated Aug 19, 2024

Mono open source ECMA CLI, C# and .NET implementation.

C# 1,296 523 Updated Apr 3, 2026

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

C++ 458 117 Updated Feb 18, 2026

Tools and libraries to glue C/C++ APIs to high-level languages

C# 3,370 541 Updated Feb 24, 2026

Mono open source ECMA CLI, C# and .NET implementation.

C# 11,436 3,816 Updated Aug 27, 2024

One framework for creating powerful cross-platform games.

C# 13,824 3,069 Updated Apr 29, 2026

A mixed reality testing environment for real-time global illumination algorithms

C++ 241 29 Updated Jun 28, 2017

(Super) Fast Gaussian Blur C# Implementation

C# 116 20 Updated Oct 9, 2017