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terraincraft

Procedural open-world game engine with dynamic biomes, real-time terraforming, and adaptive ecosystems. Players shape terrain, climate, and evolution, enabling unique worlds.

Installation

Ensure Rust is installed. Clone the repository, then build dependencies:

cargo build

Usage

Run the example simulation:

cargo run

Run with multiplayer stub enabled:

cargo run --features multiplayer

Project Structure

  • src/main.rs: Entry point for the simulation engine
  • src/biome.rs: Biome definitions and blending logic
  • src/ecosystem.rs: Ecosystem & climate simulation
  • src/multiplayer.rs: Multiplayer and plugin system stub

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Procedural open-world game engine with dynamic biomes and player-driven ecosystem evolution.

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