Skip to content
View mtwilliams's full-sized avatar

Highlights

  • Pro

Organizations

@EpicGames @NVIDIAGameWorks @origamicomet @BuckeyeSoftware @superchargeai

Block or report mtwilliams

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
5 stars written in ShaderLab
Clear filter

Surface-Stable Fractal Dithering

ShaderLab 1,515 101 Updated Feb 9, 2025

A stylized water shader (and material presets) for Unity.

ShaderLab 1,050 101 Updated Mar 17, 2021

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

ShaderLab 826 146 Updated Jan 21, 2019

Unity's standard shader with triplanar mapping

ShaderLab 329 56 Updated Oct 2, 2017

Alloy physical shader framework for Unity.

ShaderLab 278 26 Updated Apr 17, 2018