Your demo here?
1 : click, dblclick, dbltap 1+ : tap, longpress, drag, swipe 2+ : pinch, rotate : mousewheel, devicemotion, shake
// Retains "this" attribute as target, and overrides native addEventListener. target.addEventListener(type, listener, useCapture); target.removeEventListener(type, listener, useCapture); // Has less function calls then the override version, while retains similar formatting. eventjs.add(target, type, listener, configure); eventjs.remove(target, type, listener, configure); // Same as the previous, but (arguably) cleaner looking code. eventjs.add(configure); eventjs.remove(configure);
eventjs.add(window, "click", function(event, self) { console.log(self.gesture, self.x, self.y); });
eventjs.add(window, "dblclick", function(event, self) { console.log(self.gesture, self.x, self.y); });
eventjs.add(window, "drag", function(event, self) { console.log(self.gesture, self.fingers, self.state, self.start, self.x, self.y, self.bbox); });
eventjs.add(window, "gesture", function(event, self) { console.log(self.gesture, self.fingers, self.state, self.rotation, self.scale); });
eventjs.add(window, "swipe", function(event, self) { console.log(self.gesture, self.fingers, self.velocity, self.angle, self.start, self.x, self.y); });
eventjs.add(window, "tap", function(event, self) { console.log(self.gesture, self.fingers); });
eventjs.add(window, "longpress", function(event, self) { console.log(self.gesture, self.fingers); });
eventjs.add(window, "shake", function(event, self) { console.log(self.gesture, self.acceleration, self.accelerationIncludingGravity); });
eventjs.add(window, "devicemotion", function(event, self) { console.log(self.gesture, self.acceleration, self.accelerationIncludingGravity); });
eventjs.add(window, "wheel", function(event, self) { console.log(self.gesture, self.state, self.wheelDelta); });
// adding with addEventListener() target.addEventListener("swipe", function(event) { console.log(event.velocity, event.angle, event.fingers); }, { fingers: 2, // listen for specifically two fingers (minFingers & maxFingers both now equal 3) snap: 90 // snap to 90 degree intervals. }); // adding with eventjs.add() - a bit more efficient eventjs.add(target, "swipe", function(event, self) { console.log(self.velocity, self.angle, self.fingers); }, { fingers: 2, snap: 90 }); // adding with eventjs.add() w/ configuration eventjs.add({ target: target, type: "swipe", fingers: 2, snap: 90, listener: function(event, self) { console.log(self.velocity, self.angle, self.fingers); } });
// adding with addEventListener() target.addEventListener("click swipe", function(event) { }); // adding with eventjs.add() eventjs.add(target, "click swipe", function(event, self) { });
// adding events to NodeList from querySelectorAll() document.querySelectorAll("#element a.link").addEventListener("click", callback); // adding with eventjs.add() eventjs.add("#element a.link", "click", callback);
eventjs.add("body", "ready", callback); // or... eventjs.add({ target: "body", type: "ready", timeout: 10000, // set a timeout to stop checking. interval: 30, // set how often to check for element. listener: callback });
var bindings = eventjs.add({ target: target, type: "click swipe", snap: 90, // snap to 90 degree intervals. minFingers: 2, // minimum required fingers to start event. maxFingers: 4, // maximum fingers in one event. listener: function(event, self) { console.log(self.gesture); // will be click or swipe. console.log(self.x); console.log(self.y); console.log(self.identifier); console.log(self.start); console.log(self.fingers); // somewhere between "2" and "4". self.pause(); // disable event. self.resume(); // enable event. self.remove(); // remove event. } });
var bindings = eventjs.add({ target: target, minFingers: 1, maxFingers: 12, listeners: { click: function(event, self) { self.remove(); // removes this click listener. }, swipe: function(event, self) { binding.remove(); // removes both the click + swipe listeners. } } });
var binding = eventjs.add({ target: target, listeners: { longpress: { fingers: 1, wait: 500, // milliseconds listener: function(event, self) { console.log(self.fingers); // "1" finger. } }, drag: { fingers: 3, position: "relative", // "relative", "absolute", "difference", "move" listener: function(event, self) { console.log(self.fingers); // "3" fingers. console.log(self.x); // coordinate is relative to edge of target. } } } });
eventjs.add(target, "down", function(event, self) { var x = event.pageX; // local variables that wont change. var y = event.pageY; eventjs.proxy.drag({ event: event, target: target, listener: function(event, self) { console.log(x - event.pageX); // measure movement. console.log(y - event.pageY); } }); });
eventjs.stop(event); // stop bubble. eventjs.prevent(event); // prevent default. eventjs.cancel(event); // stop and prevent.
eventjs.add(window, "keyup keydown", eventjs.proxy.metaTracker); // setup tracking on the metaKey. eventjs.add(window, "focus load blur beforeunload", eventjs.proxy.metaTrackerReset); // console.log(eventjs.proxy.metaTracker(event)); // returns whether metaKey is pressed. console.log(eventjs.proxy.metaKey); // indicates whether metaKey is pressed (once metaTracker is run).
console.log(eventjs.supports('dragstart') && eventjs.supports('drop') && !!window.FileReader);
// NOTE: These two features are on by default (so it's easy to add to a project) // however, I like to run without modify* support in production, as it's less hacky. // ---------------------------------------------------- // add custom *EventListener commands to HTMLElements. eventjs.modifyEventListener = true; // add bulk *EventListener commands on NodeLists from querySelectorAll and others. eventjs.modifySelectors = true;
The latest version of MIDI.js makes calls to midijs instead of Event. This fixes issues with using the library with other frameworks, also, using the Event namespace was a bit hacky. If you want to use the latest library, but not update your calls (or prefer the Event namespace), add this to the bottom of the Event.min.js /// var addEvent = eventjs.add; var removeEvent = eventjs.remove; /// (function() { for (var key in eventjs) { Event[key] = eventjs[key]; } for (var key in eventjs.proxy) { addEvent[key] = eventjs.proxy[key]; } })();
Firefox Chrome Chrome Mobile Opera Internet Explorer - for IE8 or less include http://git.io/ppQT Safari Safari Mobile
Copyright (c) 2010-2014 SketchIO (Michael Deal)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.