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Stars
Empowering everyone to build reliable and efficient software.
A refreshingly simple data-driven game engine built in Rust
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Data-oriented and data-driven game engine written in Rust
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
higan is a multi-system emulator focused on accuracy, preservation, and configurability.
The InterPlanetary File System (IPFS), implemented in Rust.
Procedural noise generation library for Rust.
Liferea (Linux Feed Reader), a news reader for GTK/GNOME
moved to https://codeberg.org/dirs/directories-rs
IRCv3 specifications | Roadmap: https://git.io/IRCv3-Roadmap | Code of conduct: http://ircv3.net/conduct.html
Compile-time reflection API for developing robust procedural macros (proof of concept)
Unit conversion tool and library written in rust
Flexible Linux input device translator, geared for gamepads
Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`
Take a reference and get back a slice of length one