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从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Seamless copy-and-paste of images with Poisson Blending.
[SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields
GCC dataset Collector and Labeler (GCC CL) [CVPR2019]
Code to export full segmentations from GTA
(ICLR 2025 spotlight) "Poison-splat: Computation Cost Attack on 3D Gaussian Splatting"
鸿钧:一个基于虚幻引擎和 AirSim 的仿真系统,让用户以简单轻松的配置方式搭建定制化的无人机作战环境。 本项目是鸿钧的 python 模拟器端,由Unreal4.27.2开发,其通过 Socket 协议与由基于虚幻引擎和 AirSim 的仿真系统——鸿钧建立通讯,并控制其中仿真的无人机,进行飞行和战斗任务。用户可以使用 Python 语言编写无人机的飞行任务程序,完成无人机的编队飞行、攻…
This is the source code for StyleFool: Fooling Video Classification Systems via Style Transfer (SP'23).