Stars
ShadingLanguageX specification and open-source compiler.
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Official implementation of IADB (Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model), published at Siggraph 2023.
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
[CVPR2023] Blur Interpolation Transformer for Real-World Motion from Blur
[CVPR2024] Motion Blur Decomposition with Cross-shutter Guidance
This is a simple template using HuggingFace Accelerator for DDP-training/Saving/Loading/Pushing.
An OSL shader that generates texture to make swirly micro scratch look by controlling the anistropy and roughness.
[CVPR 2024] Official repository for "MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model"
Gaffer is a node-based application for lookdev, lighting and automation
sosoyan / aton
Forked from chadrik/renderconnectArnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.
Useful, everyday compositing plugins for Nuke
A Nuke plugin that will allow execution of commands from your local network
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official Implementation of WACV 2023 paper "3D GAN Inversion with Pose Optimization".
Real-time physical light transport (PLT) framework
Source code for CVPR 2020 paper "Deep Facial Non-Rigid Multi-View Stereo"
A latent text-to-image diffusion model
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Code accompanying the blog post on bvh construction.
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
a programming library with geometric algorithms
A node graph UI framework written in python using Qt.