Skip to content
View mxpv's full-sized avatar

Sponsors

@texonica

Highlights

  • Pro

Organizations

@NVIDIA @kubernetes @containerd @kata-containers @cloud-hypervisor

Block or report mxpv

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

C++ 1,573 102 Updated Apr 14, 2026

Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.

C++ 97 Updated Apr 15, 2026

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 9,211 1,021 Updated Nov 15, 2025

A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.

Starlark 144 25 Updated Apr 15, 2026

A comprehensive collection of modular libraries for high-performance graphics development

C++ 100 16 Updated Apr 13, 2026

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 347 27 Updated Apr 13, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 170 12 Updated Apr 10, 2026
C++ 31 Updated Jun 11, 2025

tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)

C 112 1 Updated Feb 9, 2026

Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 391 36 Updated Mar 20, 2026

Fast yet accurate trigonometric functions

C++ 166 18 Updated May 11, 2022

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,265 67 Updated Oct 15, 2024

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 340 12 Updated Apr 13, 2026

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 301 12 Updated Apr 14, 2026

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 857 130 Updated Feb 6, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 753 70 Updated Apr 14, 2026

Discrete and continuous level of detail generation for triangle meshes.

C++ 50 1 Updated Apr 5, 2026

A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.

C++ 290 9 Updated Apr 13, 2026
Rust 11 Updated Jul 15, 2025

Small Box optimization: store small item on stack and fallback to heap for large item.

Rust 94 16 Updated Jul 2, 2025

Fastest pure Rust implementation of LZ4 compression/decompression.

Rust 591 46 Updated Apr 13, 2026

Yet another cross-platform renderer with hardware ray-tracing support.

C++ 43 2 Updated Mar 11, 2026

NVIDIA RTX Texture Streaming SDK

C++ 33 Updated Oct 15, 2025

The Belfry OpenScad Library, v2.0. An OpenSCAD library of shapes, masks, and manipulators to make working with OpenSCAD easier. BETA

OpenSCAD 2,099 182 Updated Apr 14, 2026

The fastest ETC compressor on the planet

C++ 310 49 Updated Feb 22, 2026

A Mesh to SDF converter, written in rust

Rust 87 7 Updated Jan 8, 2025

Simulating shitty network connections so you can build better systems.

Go 10,512 381 Updated Mar 20, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 67 9 Updated Feb 29, 2024

NVIDIA Neural Texture Compression SDK

C++ 528 31 Updated Jan 23, 2026

RTX Global Illumination (RTXGI)

C++ 828 73 Updated Feb 5, 2024
Next