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Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.

C++ 86 Updated Apr 9, 2026

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 9,202 1,021 Updated Nov 15, 2025

A zero sysroot, fully hermetic C/C++ cross compilation toolchain for Bazel based on LLVM.

Starlark 140 23 Updated Apr 9, 2026

A comprehensive collection of modular libraries for high-performance graphics development

C++ 97 16 Updated Apr 9, 2026

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 346 27 Updated Apr 9, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 169 12 Updated Mar 20, 2026
C++ 31 Updated Jun 11, 2025

tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)

C 114 1 Updated Feb 9, 2026

Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 387 36 Updated Mar 20, 2026

Fast yet accurate trigonometric functions

C++ 166 18 Updated May 11, 2022

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,263 67 Updated Oct 15, 2024

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 327 12 Updated Mar 10, 2026

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 299 12 Updated Apr 9, 2026

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

C++ 855 130 Updated Feb 6, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 749 70 Updated Apr 7, 2026

Discrete and continuous level of detail generation for triangle meshes.

C++ 50 1 Updated Apr 5, 2026

A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.

C++ 288 9 Updated Mar 30, 2026
Rust 11 Updated Jul 15, 2025

Small Box optimization: store small item on stack and fallback to heap for large item.

Rust 94 16 Updated Jul 2, 2025

Fastest pure Rust implementation of LZ4 compression/decompression.

Rust 592 45 Updated Apr 9, 2026

Yet another cross-platform renderer with hardware ray-tracing support.

C++ 42 2 Updated Mar 11, 2026

NVIDIA RTX Texture Streaming SDK

C++ 33 Updated Oct 15, 2025

The Belfry OpenScad Library, v2.0. An OpenSCAD library of shapes, masks, and manipulators to make working with OpenSCAD easier. BETA

OpenSCAD 2,091 182 Updated Apr 4, 2026

The fastest ETC compressor on the planet

C++ 309 49 Updated Feb 22, 2026

A Mesh to SDF converter, written in rust

Rust 86 7 Updated Jan 8, 2025

Simulating shitty network connections so you can build better systems.

Go 10,515 381 Updated Mar 20, 2025

HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/

HLSL 67 9 Updated Feb 29, 2024

NVIDIA Neural Texture Compression SDK

C++ 503 28 Updated Jan 23, 2026

RTX Global Illumination (RTXGI)

C++ 826 72 Updated Feb 5, 2024

Camera shake for Unity

C# 233 34 Updated Aug 2, 2024
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