Stars
- All languages
- AMPL
- ActionScript
- Assembly
- Batchfile
- BibTeX Style
- C
- C#
- C++
- C3
- CMake
- CSS
- Ceylon
- Clojure
- Common Lisp
- Crystal
- Cuda
- D
- Dart
- Edge
- Elixir
- F#
- GDScript
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Handlebars
- Haskell
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Just
- Kotlin
- Lua
- MATLAB
- MDX
- Makefile
- Markdown
- Mathematica
- Nemerle
- Objective-C
- PHP
- Pascal
- Perl
- PowerShell
- Python
- QuakeC
- RPC
- Rich Text Format
- Ruby
- Rust
- SCSS
- Sass
- Scala
- ShaderLab
- Shell
- Smalltalk
- Spline Font Database
- TeX
- TypeScript
- Verilog
- Vim Script
- Vue
- Zig
- eC
From Gridworlds to Warehouses: Adapting Lightweight One-shot Multi-Agent Pathfinding for AGVs
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Codebase for the implementaion of graph-rag system
gabrieldiego / duktape
Forked from svaarala/duktapeDuktape - embeddable Javascript engine with a focus on portability and compact footprint
aflin / duktape
Forked from svaarala/duktapeDuktape - embeddable Javascript engine with a focus on portability and compact footprint
A simple, three-dimensional lattice-Boltzmann code written in C
Snowball2012 / IVD_NIRC
Forked from Mishok43/IVD_NIRCNeural Two-Level Monte Carlo Real-Time Rendering
A harness optimized to smaller LLMs
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Threepeat Anim Tools (Tatools) - Animation tools for Unreal 5.4+
A curated list of papers and selected technical blogs on Loop Models.
slonopotamus / graphformatter
Forked from howaajin/graphformatterGraph nodes layout tool for Unreal Engine
VoxCPM2 TTS for ComfyUI. 30 languages, voice design, controllable cloning, 48kHz audio, and LoRA training
Desktop app to generate 3D models from images using local AI — runs entirely on your GPU
This is the repo for the team Pikachu's solution in the League of Robot Competition 2023. Our solution won the Overall Best and Fast Mover tracks and ranked second in the Line Honours track.
A C++17 header-only Unicode library. (Unicode 17.0.0)
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
A C++23 retained-mode UI library with declarative syntax, animations and styling! Currently in experimental stage*
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
NVIDIA Blast plugin for Unreal Engine (PhysX and Chaos compatible)
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Daxa is a convenient, simple and modern gpu api built on vulkan
Provides facilities for creating and accessing optional services during runtime.
Distilled version of D4orm: Multi-robot trajectory smoother
Distilled version of LaGAT: a neuro-guided search for multi-agent pathfinding (MAPF)