Founder of SB Studios | Full Stack Dev ยท Game Designer ยท Builder
Hi, I'm Marco, a developer and designer working across games, tools, music, and hardware under the SB Studios banner.
- ๐ฎ [Polaris Studios]: 2D games & custom engine tooling (Galactic Tour 64, Callistoโs Trial)
- ๐งช [Nebulab]: Developer utilities and web tools (ZPL Generator, Portfolio Tools)
- ๐ต [Shineburst]: Music, vinyl, and creative expression (Original Music, Merch Vinyls)
- ๐น๏ธ [Lunarcade Studios]: Hardware builds and retro game projects (Desktop Arcade Cabinet)
- ๐ฐ [Mโoโs Bakery]: Cozy-themed experimental baking brand (Branding, Merch)
- ๐ [Mosaic Skies]: Astrophotography, Space Visuals, and Celestial Art
๐งฉ PolarisKit
- A modular Python toolkit for beginner game developers.
Built on Pygame, it includes scene management, transitions, audio handling, save/load, and a debug-ready pause menu.
Designed for students, solo devs, and anyone building polished 2D games in Python.
๐ PolarisPong
- A complete pong-style game showcasing PolarisKit. Includes 4 game modes, paddle/ball/field customization, achievements, and retro-inspired M64 styling.
๐งฉ PolarisKit
Modular starter kit for Pygame, includes scene management, pause menu, save/load, audio, and scalable project structure
๐ฎ PolarisKit Controller Expansion (In Progress)
Add seamless gamepad support with automatic fallback to keyboard, plug-and-play input abstraction for Pygame projects
๐บ๏ธ PolarisKit Tiled Expansion (In Progress)
Load Tiled map files with the PolarisTileEngine, great for top-down or tile-based level layouts
๐๏ธ Galactic Tour 64
Top-down arcade racing game with CC unlocks, trophies, multiple cups, and a full single-player game loop
๐ฝ Cosmic Invaders
A remake on the classic game Space Invaders, with a roguelike twist, with customization options, skill tree and more!
๐ป SB Studios Website
A central hub for all SB Studios branches, products, and project showcases, built with Astro and Sanity CMS
๐ฎ Custom Console (M64)
A compact gaming console designed from scratch, including case modeling, hardware wiring, and original game support
- Advanced Python design patterns
- Pygame performance optimization
- Astro / modern static site techniques
- 3D modeling workflows for hardware prototyping
Most of my work lives in private repositories to protect the IP behind SB Studios games, tools, and hardware projects. Iโm a solo developer building original content from the ground up, from the game engine to the physical console.
If you're an employer, recruiter, or collaborator and would like to view the source code:
๐ฉ Send me a message. Iโm happy to grant access or walk through the architecture, design decisions, and technical stack.
- or just drop a โญ๏ธ on something cool.