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Grafana Labs
- Granollers, Barcelona, Spain
- http://macias.info
- @MaciasUPC
Historical Source
historicalsource
A collection of historical source files, for education and perusal.
Video Game Preservation
videogamepreservation
An archive of commercial video game source code.
André Baptista
albs-br
Full Stack Web Dev since 2001, C#, Web API, REST, Javascript, MEAN Stack, Angular, React, Node.js, Electronics, Homebrew CPU, Comp Arch, Arduino, MSX, Retro dev
Brazil
Miguel Colom
mcolom
Senior researcher at Centre Borelli, ENS Paris-Saclay. Free software developer.
ENS Paris-Saclay France
Retro DeLuxe
retrodeluxe
MIGRATED TO CODEBERG
This profile collects some of my retro software projects for MSX computers.
Netherlands
Juan J. Martínez
reidrac
FOSS person. Software Engineer. Amateur gamedev for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX and other shiny things.
@ITV Bristol, UK
Randal Linden
RandalLinden
Programmer: DOOM SNES 2025, Cyboid, bleem!, bleemcast!, DOOM Super Nintendo, Dragon’s Lair Amiga, Home Alone NES, Where's Waldo NES, Wayne Gretzky Hockey NES
R and R Digital, LLC. Seattle, Washington
Ben Evans
kittylyst
Educator, Author, Technologist. Java Champion & JavaOne Rock Star Speaker. Red Hat. InfoQ. Co-Founder, jClarity (acq MSFT). JCP Exec Committee (2012-18).
@RedHatOfficial Barcelona, Catalonia
Néstor Soriano
Konamiman
MSX lover since 1986. Natural Born Coder.
@automattic Palma de Mallorca, Spain
Ilya Ryzhenkov
orangy
JetBrains. Previously Space, Kotlin, IntelliJ, and ReSharper.
JetBrains Munich
Dmitry Jemerov
yole
Research master student of linguistics at University of Leiden, part-time JetBrains
JetBrains Leiden, Netherlands
Andrey Breslav
abreslav
I was in charge of creating the Kotlin programming language. Worked on it from the start (2010) till 2020 as the Language Designer and Project Lead
London, UK
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