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WebGPU physics engine based on the AVBD solver
A Claude skill for developing WebGPU applications with Three.js
[ICCV-2025] TurboReg: TurboClique for Robust and Efficient Point Cloud Registration
A curated list of awesome Taichi applications, courses, demos and features.
🐎 A fast implementation of the Aho-Corasick algorithm using the compact double-array data structure in Rust.
Mesh optimization library that makes meshes smaller and faster to render
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification (CVPR 2026)
A simple, fast and user-friendly alternative to 'find'
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
JVM bindings for Python that enable seamless integration between Python and Java code through JNI (Java Native Interface).
Fast and memory-efficient exact kmeans
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…
Single-header c99 accelerated float/double parsing. Port of the fast_float library.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Augmented Vertex Block Descent (AVBD) reference implementation
Efficient and parallel algorithms for point cloud registration [C++, Python]