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Recreating the Ink System from Splatoon

C# 563 181 Updated Apr 10, 2025
TypeScript 91 9 Updated Apr 9, 2026

WebGPU physics engine based on the AVBD solver

TypeScript 350 8 Updated Apr 16, 2026

A Claude skill for developing WebGPU applications with Three.js

JavaScript 803 72 Updated Apr 10, 2026

Code for the Boxer research paper

Python 444 43 Updated Apr 16, 2026

[ICCV-2025] TurboReg: TurboClique for Robust and Efficient Point Cloud Registration

C++ 313 30 Updated Aug 11, 2025

ゼロから学ぶ Python

171 15 Updated Feb 26, 2025

QuanTaichi evaluation suite

Python 166 18 Updated Nov 21, 2023

A curated list of awesome Taichi applications, courses, demos and features.

675 29 Updated Jun 13, 2024

🐎 A fast implementation of the Aho-Corasick algorithm using the compact double-array data structure in Rust.

Rust 258 22 Updated Apr 15, 2026

Mesh optimization library that makes meshes smaller and faster to render

C++ 7,578 628 Updated Apr 15, 2026

DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification (CVPR 2026)

C++ 61 4 Updated Mar 31, 2026

3D and 2D game engine written in Rust

Rust 9,290 436 Updated Apr 19, 2026

A simple, fast and user-friendly alternative to 'find'

Rust 42,603 1,041 Updated Apr 17, 2026

FidelityFX Super Resolution 2

C 2,070 208 Updated Aug 26, 2023

Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering

C++ 409 20 Updated Apr 19, 2026

JVM bindings for Python that enable seamless integration between Python and Java code through JNI (Java Native Interface).

Python 23 Updated Jul 19, 2025

NTSC video simulator

Python 200 6 Updated Oct 13, 2019

Fast and memory-efficient exact kmeans

Python 537 27 Updated Apr 17, 2026

A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…

Python 281 35 Updated Mar 28, 2026

Perspective-stable 3D pixel art

TypeScript 190 6 Updated Mar 17, 2026

Single-header c99 accelerated float/double parsing. Port of the fast_float library.

C 182 8 Updated Mar 8, 2026

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 919 79 Updated Jul 15, 2025

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,189 195 Updated Apr 17, 2026

Augmented Vertex Block Descent (AVBD) reference implementation

C++ 88 8 Updated Mar 7, 2026

Efficient and parallel algorithms for point cloud registration [C++, Python]

C++ 917 113 Updated Feb 10, 2026
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