- Heidelberg, Germany
- https://mcol.github.io/
- https://orcid.org/0000-0001-6672-0623
Stars
Empowering everyone to build reliable and efficient software.
Desktop/Android/HTML5/iOS Java game development framework
An implementation of the Grammar of Graphics in R
Book about interpretable machine learning
Reptar, Downfall, Zenbleed, ZombieLoad, RIDL, Fallout, Foreshadow, Spectre, Meltdown vulnerability/mitigation checker for Linux & BSD
R's data.table package extends data.frame:
Terasology - open source voxel world
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
EntityX - A fast, type-safe C++ Entity-Component system
Read-only mirror of R source code from https://svn.r-project.org/R/, updated hourly. See the build instructions on the wiki page.
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
A continuation of the popular Artemis ECS framework
An Actionscript 3 entity system framework for game development
Book contents for the book "3D Game Development with LWJGL 3" (https://ahbejarano.gitbook.io/lwjglgamedev/).
Demo of Entity - Component - System in Javascript
*Deprecated* LibGDX port of Shattered Pixel Dungeon
An example game built with the Ash framework.
My solutions to the Advent of Code 2018 problems.
An Entity System of type "RDBMS Beta" (see the wiki for detailed explanation)