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Lindalë
- https://merwan.lol
Starred repositories
A no_std graphics library for embedded applications
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.
Open Source Graphical Programming for Computational Design and Automation
Huge library of matcap PNG textures organized by color
A minimalistic Z80 Cpu emulation library in Rust.
👻 A curated list of awesome VLC and LibVLC resources.
A refreshingly simple data-driven game engine built in Rust
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression
A simplified version of the Wave Function Collapse algorithm
This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.
Collection of test ROMs for testing a NES emulator.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Audio playback and capture library written in C, in a single source file.
Rust library for retrieving and interacting with the crates.io index
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
A comprehensive list of books on Software Architecture.
Super Mario World (SNES) Widescreen Project
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
TypeScript-first schema validation with static type inference