- Munich, Germany
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05:58
(UTC +01:00) - https://lohr.dev
- https://orcid.org/0000-0003-1667-9428
- @miichidk
- https://blog.lohr.dev/
- in/michael-lohr
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The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Unity C# reference source code.
Mono open source ECMA CLI, C# and .NET implementation.
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Down…
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
NLog - Flexible and Structured Logging for various .NET Platforms
General purpose redis client
A C# implementation of the WebSocket protocol client and server
A first person multiplayer shooter example project in Unity
📱 Two-Factor Authentication (2FA) client for Android + Wear OS
Cross platform GUI framework for desktop and mobile applications in .NET
An example of how to use the Tilia packages to create great content with VRTK v4.
Unity Node Editor: Lets you view and edit node graphs inside Unity
Another fucking c# Steamworks implementation
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
A graphical NBT editor for all Minecraft NBT data sources
Demo Project using the Universal RP from Unity3D
A collection of custom post processing effects for Unity
Visual Effect Graph - Samples Project
Implementations of programming design patterns in Unity with examples in C# when to use them.
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity