trellis2.mp4
(Compressed version due to GitHub size limits. See the full-quality video on our project page!)
TRELLIS.2 is a state-of-the-art large 3D generative model (4B parameters) designed for high-fidelity image-to-3D generation. It leverages a novel "field-free" sparse voxel structure termed O-Voxel to reconstruct and generate arbitrary 3D assets with complex topologies, sharp features, and full PBR materials.
Our 4B-parameter model generates high-resolution fully textured assets with exceptional fidelity and efficiency using vanilla DiTs. It utilizes a Sparse 3D VAE with 16Γ spatial downsampling to encode assets into a compact latent space.
| Resolution | Total Time* | Breakdown (Shape + Mat) |
|---|---|---|
| 512Β³ | ~3s | 2s + 1s |
| 1024Β³ | ~17s | 10s + 7s |
| 1536Β³ | ~60s | 35s + 25s |
*Tested on NVIDIA H100 GPU.
The O-Voxel representation breaks the limits of iso-surface fields. It robustly handles complex structures without lossy conversion:
- β Open Surfaces (e.g., clothing, leaves)
- β Non-manifold Geometry
- β Internal Enclosed Structures
Beyond basic colors, TRELLIS.2 models arbitrary surface attributes including Base Color, Roughness, Metallic, and Opacity, enabling photorealistic rendering and transparency support.
Data processing is streamlined for instant conversions that are fully rendering-free and optimization-free.
- < 10s (Single CPU): Textured Mesh β O-Voxel
- < 100ms (CUDA): O-Voxel β Textured Mesh
- Paper release
- Release image-to-3D inference code
- Release pretrained checkpoints (4B)
- Hugging Face Spaces demo
- Release shape-conditioned texture generation inference code (Current schdule: before 12/24/2025)
- Release training code (Current schdule: before 12/31/2025)
- System: The code is currently tested only on Linux.
- Hardware: An NVIDIA GPU with at least 24GB of memory is necessary. The code has been verified on NVIDIA A100 and H100 GPUs.
- Software:
- The CUDA Toolkit is needed to compile certain packages. Recommended version is 12.4.
- Conda is recommended for managing dependencies.
- Python version 3.8 or higher is required.
-
Clone the repo:
git clone -b main https://github.com/microsoft/TRELLIS.2.git --recursive cd TRELLIS.2 -
Install the dependencies:
Before running the following command there are somethings to note:
- By adding
--new-env, a new conda environment namedtrellis2will be created. If you want to use an existing conda environment, please remove this flag. - By default the
trellis2environment will use pytorch 2.6.0 with CUDA 12.4. If you want to use a different version of CUDA, you can remove the--new-envflag and manually install the required dependencies. Refer to PyTorch for the installation command. - If you have multiple CUDA Toolkit versions installed,
CUDA_HOMEshould be set to the correct version before running the command. For example, if you have CUDA Toolkit 12.4 and 13.0 installed, you can runexport CUDA_HOME=/usr/local/cuda-12.4before running the command. - By default, the code uses the
flash-attnbackend for attention. For GPUs do not supportflash-attn(e.g., NVIDIA V100), you can installxformersmanually and set theATTN_BACKENDenvironment variable toxformersbefore running the code. See the Minimal Example for more details. - The installation may take a while due to the large number of dependencies. Please be patient. If you encounter any issues, you can try to install the dependencies one by one, specifying one flag at a time.
- If you encounter any issues during the installation, feel free to open an issue or contact us.
Create a new conda environment named
trellis2and install the dependencies:. ./setup.sh --new-env --basic --flash-attn --nvdiffrast --nvdiffrec --cumesh --o-voxel --flexgemmThe detailed usage of
setup.shcan be found by running. ./setup.sh --help.Usage: setup.sh [OPTIONS] Options: -h, --help Display this help message --new-env Create a new conda environment --basic Install basic dependencies --flash-attn Install flash-attention --cumesh Install cumesh --o-voxel Install o-voxel --flexgemm Install flexgemm --nvdiffrast Install nvdiffrast --nvdiffrec Install nvdiffrec - By adding
The pretrained model TRELLIS.2-4B is available on Hugging Face. Please refer to the model card there for more details.
| Model | Parameters | Resolution | Link |
|---|---|---|---|
| TRELLIS.2-4B | 4 Billion | 512Β³ - 1536Β³ | Hugging Face |
Here is an example of how to use the pretrained models for 3D asset generation.
import os
os.environ['OPENCV_IO_ENABLE_OPENEXR'] = '1'
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True" # Can save GPU memory
import cv2
import imageio
from PIL import Image
import torch
from trellis2.pipelines import Trellis2ImageTo3DPipeline
from trellis2.utils import render_utils
from trellis2.renderers import EnvMap
import o_voxel
# 1. Setup Environment Map
envmap = EnvMap(torch.tensor(
cv2.cvtColor(cv2.imread('assets/hdri/forest.exr', cv2.IMREAD_UNCHANGED), cv2.COLOR_BGR2RGB),
dtype=torch.float32, device='cuda'
))
# 2. Load Pipeline
pipeline = Trellis2ImageTo3DPipeline.from_pretrained("microsoft/TRELLIS.2-4B")
pipeline.cuda()
# 3. Load Image & Run
image = Image.open("assets/example_image/T.png")
mesh = pipeline.run(image)[0]
mesh.simplify(16777216) # nvdiffrast limit
# 4. Render Video
video = render_utils.make_pbr_vis_frames(render_utils.render_video(mesh, envmap=envmap))
imageio.mimsave("sample.mp4", video, fps=15)
# 5. Export to GLB
glb = o_voxel.postprocess.to_glb(
vertices = mesh.vertices,
faces = mesh.faces,
attr_volume = mesh.attrs,
coords = mesh.coords,
attr_layout = mesh.layout,
voxel_size = mesh.voxel_size,
aabb = [[-0.5, -0.5, -0.5], [0.5, 0.5, 0.5]],
decimation_target = 1000000,
texture_size = 4096,
remesh = True,
remesh_band = 1,
remesh_project = 0,
verbose = True
)
glb.export("sample.glb", extension_webp=True)Upon execution, the script generates the following files:
sample.mp4: A video visualizing the generated 3D asset with PBR materials and environmental lighting.sample.glb: The extracted PBR-ready 3D asset in GLB format.
Note: The .glb file is exported in OPAQUE mode by default. Although the alpha channel is preserved within the texture map, it is not active initially. To enable transparency, import the asset into your 3D software and manually connect the texture's alpha channel to the material's opacity or alpha input.
app.py provides a simple web demo for image to 3D asset generation. you can run the demo with the following command:
python app.pyThen, you can access the demo at the address shown in the terminal.
Will be released soon. Please stay tuned!
TRELLIS.2 is built upon several specialized high-performance packages developed by our team:
- O-Voxel: Core library handling the logic for converting between textured meshes and the O-Voxel representation, ensuring instant bidirectional transformation.
- FlexGEMM: Efficient sparse convolution implementation based on Triton, enabling rapid processing of sparse voxel structures.
- CuMesh: CUDA-accelerated mesh utilities used for high-speed post-processing, remeshing, decimation, and UV-unwrapping.
This model and code are released under the MIT License.
Please note that certain dependencies operate under separate license terms:
-
nvdiffrast: Utilized for rendering generated 3D assets. This package is governed by its own License.
-
nvdiffrec: Implements the split-sum renderer for PBR materials. This package is governed by its own License.
If you find this model useful for your research, please cite our work:
@article{
xiang2025trellis2,
title={Native and Compact Structured Latents for 3D Generation},
author={Xiang, Jianfeng and Chen, Xiaoxue and Xu, Sicheng and Wang, Ruicheng and Lv, Zelong and Deng, Yu and Zhu, Hongyuan and Dong, Yue and Zhao, Hao and Yuan, Nicholas Jing and Yang, Jiaolong},
journal={Tech report},
year={2025}
}