- Somewhere over the Rainbow...
- https://www.peyj.com
Stars
A header-only, cross-platform JIT compiler library in C—targets i386, x86-64, ARM32, ARM64, RISC-V 64
N64 Game-Engine and Editor using libdragon & tiny3d
Brings native support for Xbox filesystems (FATX, STFS & GDFX/XGD/XDVDFS) to Windows.
A cross-platform application built using the Qt framework that allows you to browse and edit Xbox 360 files.
⚡ shell parser, formatter, and interpreter with Bash support
Sony Playstation PSX executables loader for GHIDRA
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)
Feel free to download it before it dies from cringe. I will push a backup if this repo dies.
alx / ruby-mirror
Forked from oneiros/ruby-mirrorA ruby library for reading rfid tags with violets mir:ror
Specification for the SF3, Simple File Format Family, binary file format family.
Kaitai Struct implementation of the SF3 (Simple File Format Family) specification
Cross-platform reimplementation of the DarkBASIC Pro programming language. Code is compiled to machine code using LLVM.
2D Vector Graphics Engine Powered by a JIT Compiler
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A tool for recompiling Xbox 360 games to native executables.
A fork of the official X16 emulator, converted to C++20 and with a bunch of features tweaked and added.
Cross-platform implementation of AliceSoft's System 4 engine
Extraction and Repacker Utility for Nitroplus N2System-based games
A reimplementation of VN engine primarily used by 07-th expansion releases on consoles (and some other entergram games)
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)
My research for developing on the Nintendo DS