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My name is Tao Zou, and I am a passionate programmer. I love to write code and explore new technologies and tools. I enjoy tackling challenging problems.
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written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!