- Cambridge, MA
- https://www.mattkeeter.com
- @mjk@hachyderm.io
- @mattkeeter.com
Stars
Vim-fork focused on extensibility and usability
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A cross-platform, OpenGL terminal emulator.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A refreshingly simple data-driven game engine built in Rust
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Lightning-fast and Powerful Code Editor written in Rust
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
A curated and opinionated list of resources for Chief Technology Officers, with the emphasis on startups
stb single-file public domain libraries for C/C++
A simple and easy-to-use library to enjoy videogames programming
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A tiling window manager for macOS based on binary space partitioning
💀 The former home of Homebrew/homebrew (deprecated)
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
get things from one computer to another, safely
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
🍻 A CLI workflow for the administration of macOS applications distributed as binaries
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness,…
Seamless operability between C++11 and Python