This is a fork of the original FModel repository that adds a "Convert to C++" function / bulk .cpp conversion
Right click on an asset and select "Convert to C++" to open a tab with the converted C++ code of the Blueprint. Right click on a folder to bulk convert it and all subfolders to C++.
Original BlueprintToCpp code from Krowe-moh
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
For installation, follow the instructions from here
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.