Tags: mrRay/VVISF-GL
Tags
misc small updates updated apple example project- src files had somehow become relocated :: fixed a bug with the qt/c++ isf editor, which was inserting 'null' values for empty fields :: updated ISF-Files repos to latest version :: version bump for isf editor installer (2.9.13) & isf files installer (1.0.5)
work on isf editor added version to about window :: the source code editor now displays errors for malformed JSON blobs :: source code editor font size should respect the system zoom level for high-DPI displays on windows :: went through and removed last few remaining references to the 'Library' from the windows build (it referred to a path on macs for anyone who was curious) :: fixed a bug, converted shaders weren't being written correctly on windows :: fixed a bug, OpenSSL libraries werent being packaged up with the windows build, which resulted in an inability to contact shadertoy on many systems :: bumped version number to 2.9.8- due to a Qt bug, version numbers have to be truncated to three groups of numbers :: work on installer project, source tree should no longer get polluted with build files during a release build :: updated nlohmann json
work on isf editor re-enabled signing on mac release builds of the editor and its installer :: win release builds generate debug symbols :: input and pass names are colored using the "variable" color :: changed default/first-time syntax colors :: set window positions on first launch :: auto-updater asks to run once a week :: added an intentional crash when the "save ui vals to default" button is clicked for testing :: finalized auto-updater URLs, will test with a build that doesn't have an intentional crash