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Epic Games
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Stars
ROS2 TensorRT Node for Monocular Metric Depth estimation and Point Cloud generation from camera images with Depth Anything V3
AI agents running research on single-GPU nanochat training automatically
A library to discover, connect and write laser data to Etherdream devices.
Ralph is an autonomous AI agent loop that runs repeatedly until all PRD items are complete.
An efficient and research-friendly Gaussian Splatting framework described in the CVPR'26 paper "Faster-GS: Analyzing and Improving Gaussian Splatting Optimization"
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Official Github repository for Neural Film Grain Rendering
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license
A Python package for calling Slang modules from PyTorch.
The TinyLlama project is an open endeavor to pretrain a 1.1B Llama model on 3 trillion tokens.
Toy Gaussian Splatting visualization in Unity
Demostration of color homography theorem with experiments in color correction, color feature matching, and color indexing, published in TPAMI 2017.
Official implementation of IADB (Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model), published at Siggraph 2023.
(Almost) development backup of ZZT's original source code.
The simplest, fastest repository for training/finetuning medium-sized GPTs.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Article and source code reference to construct a C++ neural network in a weekend without any dependencies
The SHA-256 Project, developed for NYU Tandon's Applied Cryptography course
Just playing with getting VQGAN+CLIP running locally, rather than having to use colab.
Instant neural graphics primitives: lightning fast NeRF and more