Stars
This project is a web application of the classic Pong game. It is the last project of École 42's common core and marks the last step before becoming a human coder.
kidp8479 / 42_cub3d
Forked from d2codex/cub3d42 Paris project – developing a basic 3D raycasting engine in C, inspired by Wolfenstein 3D. The project includes map parsing, texture loading, real-time rendering with MiniLibX, player movement an…
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
Valgrind is an instrumentation framework for building dynamic analysis tools that can help you identify memory leaks and other memory-related errors in your code. Valgrind is an instrumentation fr…
This isn't my final project, it is the version for macOS but still with some mistakes
This is my final 42's project Cub3d, using the ray-casting technique and C to create a Wolfenstein 3D-like game
madebypixel02 / cub3d
Forked from mbueno-g/cub3d[42 Madrid] My first RayCaster with miniLibX
🔹 Collection of 42 Bangkok's course.
This is Python Piscine(Bootcamp) at Ecole 42
42 Singapore Discovery Piscine Python Exercises
My solution for CPP Module 02 of the Common core of 42 school.
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever enables ray-casting. The goal is to make a dynamic view inside a maze, in which you’ll have to find yo…
This guide shows you how to use a simple Python script and a VS Code task to automate the process of initializing c++ projects, saving you time and ensuring consistency.
🖥️ Docker images with services such as MariaDB, Nginx, WordPress, Redis, FTP-server, Adminer and cadvisor in virtual…
Why using an existing shell when you can create your own ?