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Swift 24 4 Updated Dec 17, 2025

SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.

SWIG 6,195 1,293 Updated Dec 19, 2025

Chisel RTL module of a unified ray tracer datapath pipeline. Supports ray-box intersection, ray-triangle intersection, acceleration for Euclidean distance and cosine similarity calculation.

Scala 9 2 Updated Apr 11, 2025

Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".

C++ 38 3 Updated Sep 6, 2025

Official code for the NeurIPS 2022 paper "Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising".

C 402 33 Updated Nov 20, 2023

A Library for Double Precision Ray Tracing

Cuda 10 4 Updated Dec 1, 2025

💠 Single-file glTF 2.0 loader and writer written in C99

C 1,765 157 Updated Sep 13, 2025

Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."

Cuda 56 5 Updated Jun 16, 2025

Real-Time Rendering Framework

C++ 6 1 Updated Dec 22, 2025

This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric pri…

Python 2 Updated Sep 10, 2025
C++ 1,673 182 Updated Dec 16, 2025

[ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering

Python 50 3 Updated Nov 6, 2025

The normative reference documentation for the Slang programming language.

HTML 16 12 Updated Nov 20, 2025

A collection of Matlab classes implementing the Geometric Algebra G(3,0,1) for homogeneous transformations of 3D rigid bodies in 4D projective space, primarily based on Lengyel's convention.

MATLAB 30 2 Updated Apr 9, 2024

Code release for Neural Bounding SIGGRAPH 2024 - neural representation of bounding volumes, learning conservative space classification

Python 42 7 Updated Jul 31, 2024

NVIDIA Neural Texture Compression SDK

C++ 363 20 Updated Dec 18, 2025

NVIDIA RTX Character Rendering SDK

CMake 77 6 Updated Dec 16, 2025

Optimize floating-point expressions for accuracy

HTML 830 42 Updated Dec 23, 2025

Source code for Game Physics Cookbook

C++ 1,045 97 Updated Dec 5, 2020

Tool to decimate Gaussian Splat Models

Python 59 5 Updated Aug 22, 2025

Wan: Open and Advanced Large-Scale Video Generative Models

Python 13,012 1,518 Updated Dec 17, 2025

Materials for the Neural Shading Course at SIGGRAPH 2025

C++ 146 16 Updated Dec 12, 2025

Sample benchmark demonstrating the VK_NV_cooperative_vector extension

C++ 12 2 Updated Dec 22, 2025

Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"

Rust 39 3 Updated Sep 13, 2025

Vector-Valued Monte Carlo Integration Using Ratio Control Variates

Slang 38 2 Updated Sep 27, 2025

Moment Bounds are Differentiable (SIGGRAPH 2025)

C++ 11 2 Updated Sep 11, 2025

Code of Radiance Field Loss paper

Cuda 82 4 Updated Aug 8, 2025

RmlUi - The HTML/CSS User Interface library evolved

C++ 3,682 382 Updated Dec 22, 2025
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