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An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
A fast entity component system (ECS) for C & C++
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Compatibility tool for Steam Play based on Wine and additional components
github.com/lxn/win ใง็ถฒ็พ ใใใฆใใชใใใฎใ่ฃใใใใซไฝใฃใ่ชๅ็จAPIใฉใคใใฉใช
go-windows provides Go wrappers for Windows APIs.
โญ Swift OpenGL Example written in swift (for Ubuntu, macOS, iOS and Android)
Audio playback and capture library written in C, in a single source file.
The main repository for the FidelityFX SDK.
An IDE extension for debugging trait errors in Rust.
Flowistry is an IDE plugin for Rust that helps you focus on relevant code.
This is the Rust course used by the Android team at Google. It provides you the material to quickly teach Rust.
A (work-in-progress) curated list of resources on learning how to use the graphics API Direct3D 11.
Odin version of my toy Vulkan game engine
A collection of awesome Odin libraries, bindings, software and resources ๐งโโ๏ธ
WIP Odin rendering library with minimal dependencies, Raylib-inspired
Mastering C++ Game Animation Programming by Packt Publishing
A Go binding around the Vulkan graphics and compute API.