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Godot Engine – Multi-platform 2D and 3D game engine
The new Windows Terminal and the original Windows console host, all in the same place!
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Emscripten: An LLVM-to-WebAssembly Compiler
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
A framework for building native Windows apps with React.
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices,…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
The Windows App SDK empowers all Windows desktop apps with modern Windows UI, APIs, and platform features, including back-compat support, shipped via NuGet.
Research programming language for concurrent ownership
React Native Godot - Embed Godot Engine in React Native apps
Walnut is a simple application framework for Vulkan and Dear ImGui apps
Samples and Tools for Windows ML.
Feature samples for the Windows App SDK
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
ESE is an embedded / ISAM-based database engine, that provides rudimentary table and indexed access. However the library provides many other strongly layered and and thus reusable sub-facilities as…
An emulation based tool for learning and debugging assembly.
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
Migrated to https://codeberg.org/Lyall/ClairObscurFix
Sample projects demonstrating the usage of Diligent Engine
Cross-platform C++ example for WebGPU and Dawn
Code editor control for UWP and WinUI 3 based on Scintilla
OpenGL program that can render and smoothly animate faces representing different human emotions on a human head mesh.