Stars
GUI built on ripgrep for recursive file content searching.
High performance game overlay library for Windows
Skia based 2d graphics vue rendering library. It is based on Rust to implement software rasterization to perform rendering. 基于 Skia 的 2D 图形 Vue 渲染库 —— 使用 Rust 语言实现纯软件光栅化
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
深度学习辅助漫画翻译工具, 支持一键机翻和简单的图像/文本编辑 | Yet another computer-aided comic/manga translation tool powered by deeplearning
Minimal library code to deploy XGBoost models in C++.
VASE renderer is a polyline and curve renderer on OpenGL.
6 different implementations of doing wide line rendering in OpenGL
A mobile-optimized, OpenGL ES scene graph rendering library
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Postmodern immutable and persistent data structures for C++ — value semantics at scale
Unique-ownership smart pointers with observable lifetime.
3D Action Adventure KIt for Torque 3D bu UbiqVisuals
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Demo of Bullet constraints set up in Stride
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
Panoramic skybox shader for Unity, suitable for playing YouTube videos which are laid out as equi-angular cubemap.
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
This is a project demonstrating the capabilities of the Unity 3D engine. Everything is taken from all over the place. Links to the original owners are provided.