- Riga, Latvia
- @NeZversStudio
Lists (22)
Sort Name ascending (A-Z)
AI
App engines
Audio plugins
Audio Schematics
bevy
C References
embedded
ESP32
Godot projects
header_libs
NES emulators
odin
OS_list
Physics engines
Programming languages
raylib
Rendering
RetroDev
SDL3
stm32
UI
visual tools
Stars
- All languages
- ActionScript
- Ada
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Cuda
- Dart
- Dockerfile
- F#
- GDScript
- GDShader
- GLSL
- Game Maker Language
- Go
- HLSL
- HTML
- Haxe
- Jai
- Java
- JavaScript
- Jupyter Notebook
- KiCad Layout
- Kotlin
- Lua
- Makefile
- Markdown
- NSIS
- Objective-C
- Odin
- OpenSCAD
- PowerShell
- Processing
- Python
- QuakeC
- Ruby
- Rust
- SCSS
- ShaderLab
- Shell
- Svelte
- TeX
- TypeScript
- Vue
- WebAssembly
- Zig
- reStructuredText
This project is a template for creating advanced Third/First Person movement in GODOT
A 3D Scene Graph Renderer created within an NDS environment using OpenGL 1.0
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
🎤Auxide🎧 Audio graph kernel with provable RT-safety and deterministic execution
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), mul…
Collection of short C code snippets for copy-pasting and reference.
The games folder that should have come with your computer. My submission for the Handmade Essentials Jam.
Clyde Dialogue Language Importer and interpreter for Godot.
A cross-platform 2D graphics engine written from scratch to serve my future projects and learn a lot along the way.
Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
Library for reducing tail latency in RAM reads
Matryoshka — Building Blocks for Modular Monoliths in Odin
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
tornikegomareli / doom-raylib-zig
Forked from id-Software/DOOMDOOM 1993 ported to modern macOS using Raylib & Zig, native Apple Silicon
Odin bindings and tools for Nintendo 3DS homebrew development.
Programming an STM32F103 from scratch at a bare metal register level. Writing my own minimal HAL and RTOS.
Cross platform GUI toolkit in Go inspired by Material Design
Agentic local debugging on Windows to avoid time-consuming print debugging
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
1:1 JavaScript port of qu3e (a 3d physics engine by Randy Gaul)