Stars
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
A book-in-progress about the Linux kernel and its insides.
Seamless operability between C++11 and Python
A gallery that showcases on-device ML/GenAI use cases and allows people to try and use models locally.
AddressSanitizer, ThreadSanitizer, MemorySanitizer
Noise suppression plugin based on Xiph's RNNoise
🛁 Clean Code concepts adapted for Python
A sequence of Jupyter notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/
KorGE Game Engine. Multiplatform Kotlin Game Engine
The CORE-V CVA6 is a highly configurable, 6-stage RISC-V core for both application and embedded applications. Application class configurations are capable of booting Linux.
An Agile RISC-V SoC Design Framework with in-order cores, out-of-order cores, accelerators, and more
Group peer to peer video calls for everyone written in Go and TypeScript
Links to works on deep learning algorithms for physics problems, TUM-I15 and beyond
EfficientDet (Scalable and Efficient Object Detection) implementation in Keras and Tensorflow
Welcome to the Physics-based Deep Learning Book v0.3 - the GenAI Edition
Introduces basic C++ concepts to beginner users of the OpenFOAM open-source CFD libraries.
A (work-in-progress) nextgen Doxygen for C++
Test suite to help you write your own C compiler
The PoC Library has been forked to github.com/VHDL/PoC. See new address below
Easy to use, modular, header only, macro based, generic and type-safe Data Structures in C
The object-oriented HPC platform for CFD, plasma and multi-physics simulations whose development started in 2002 at the Von Karman Institute for Fluid Dynamics is finally open!