A 3D Voxel Rendering engine using the marching cubes algorithm.
- VBO/VAO, FBO implementations
- Post-processing pipeline w/ multisampling
- Tri-planar texturing
- Simple face normal lighting + normal mapping (tri-planar)
- Skybox
- Free roam camera (Mouse, WASD, LShift, Space)
- Outline Shader, SSAO Shader