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@rasbt
Sebastian Raschka rasbt
AI Research Engineer working on LLMs.
@ml-explore
ml-explore ml-explore
Machine learning research on your laptop or in a data center - by Apple
@awni
Awni Hannun awni
Research Scientist in Machine Learning at Apple

Apple United States

@gfxai
gfxai gfxai

United States of America

@GPUOpen-LibrariesAndSDKs
GPUOpen Libraries & SDKs GPUOpen-LibrariesAndSDKs
Libraries and SDKs from the GPUOpen initiative
@Sobeston
Sebastian Sobeston
systems programming, zig, rust, distributed systems

on the machine london

@zig-gamedev
zig-gamedev zig-gamedev
Building a game development ecosystem for @ziglang!
@ziglibs
ZigLibs ziglibs
Community-driven library development
@vblanco20-1
vblanco20-1
Self taught programmer who loves engineering and making fast things.
@ziglang
Zig Programming Language ziglang
Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

United States of America

@andrewrk
Andrew Kelley andrewrk
Lead developer & president of Zig Software Foundation

@ziglang Portland, Oregon

@kooparse
Alexandre Chêne kooparse

Fomenko ¯\_(ツ)_/¯

@matklad
Alex Kladov matklad
Computers, democracy, and nervous disorder.

@tigerbeetle Lisbon

@emidoots
Emi emidoots
Building the Mach game engine in Zig; Developer @sourcegraph

Sourcegraph Arizona

@gustavopezzi
Gustavo Pezzi gustavopezzi
Lecturer at pikuma.com

pikuma.com London UK

@corporateshark
Sergey Kosarevsky corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.

California

@EmbarkStudios
Embark EmbarkStudios
The future belongs to the curious

Stockholm, Sweden

@dtolnay
David Tolnay dtolnay

0xF9BA143B95FF6D82 Redwood City, California

@michal-z
Michal Ziulek michal-z
Independent programmer. In the past: zig-gamedev project, AMD, DICE, Intel.
@cg-tuwien
Research Unit of Computer Graphics | TU Wien cg-tuwien
Our group performs research for computer graphics, visualization, visual computing, virtual environments, and color. #cg #tuwien

Vienna, Austria

@sebastianstarke
Sebastian Starke sebastianstarke
Research Scientist @ Meta, PhD @ UoE. Formerly @ Electronic Arts, Adobe Research. Enjoying coffee and life in no particular order.

London, UK

@hsutter
Herb Sutter hsutter
Author, speaker, chair of ISO C++ committee. Designer or co-designer of various ISO C++ features.
@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@Themaister
Hans-Kristian Arntzen Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup || Founder & CEO of Arntzen Software AS

Arntzen Software AS Trondheim, Norway

@cfsamson
Carl Fredrik Samson cfsamson
Author of Asynchronous Programming in Rust

Norway

@andygrove
Andy Grove andygrove
Apache Arrow & Apache DataFusion PMC Member. Original creator of Apache DataFusion query engine. Author of https://www.howqueryengineswork.com/

@Apple Broomfield, CO