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The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
An example of how to use the Tilia packages to create great content with VRTK v4.
A versatile Unity scroll view component that enables highly flexible animations.
Example content for Unity projects based on AR Foundation
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
[DISCONTINUED] Collection of awesome resources for the A-Frame WebVR framework.
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
Mixed Reality Design Labs share experimental samples, explorations and learning from Windows Mixed Reality Design group. If you are looking for official toolkit, please use Mixed Reality Toolkit
HoloLens With OpenCVforUnity Example (Support for Hololens1 and Hololens2)
A Unity hololens app to detect faces and display their attributes
Lux – open source physically based shader framework for unity
Physics-based grabbing for SteamVR development in Unity.
Shared Reality: Observe a VR session from the same room using a HoloLens!
This template is based on the Unreal (R) Engine 4 First Person C++ 4.9 template and enhances it with the support for the Perception Neuron (TM) motion capture suit.
This SDK provides access to basic driving controls from a custom iOS application.
A demo project used in the post-processing stack presentation at Unite 2017 Tokyo.
RICOH THETA API v2 Unity Wrapper
RICOH THETA SDKをUnityから呼べるようにしたやつ