Stars
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage aβ¦
A generic post-processing injector for games and video software.
Six-Way Volumetric Lighting Shader for Godot 4
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Baker Texture data to Model, for example vertex color, uv channel.
Textureless fog particles using a highly customizable shader to attenuate noise values.
A Unity built-in shader for a plausible rain-on-glass effect. Has high-end and mobile variants.
A custom renderer feature for screen space outlines
Source of the Volumetric Lines Asset from Unity's Asset Store
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.
Small demo project showing how to compact sparse textures on GPUs efficiently in unity.
Graphics Research for Unity Scriptable Render Pipeline.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A simple forward render pipeline for graphics study.
Physical based rendering with Vulkan using glTF 2.0 models